Sunday, November 8, 2015

Danger Mouse 2.0 E6: Big Head Awakens


Sorry Rocko's Modern Life fans, this is not the Big Head you're looking for!
Who's ready for more machines gone amuck?

I love that Penfold's been at the magnetic letters back there on the fridge.

As Penfold shambles into the kitchen as we begin this misadventure, he's distressed to discover that there's no milk for his daily bowl of Honey Crumbs. Luckily(?), a milkman who bears absolutely no resemblance to Greenback's henchman Pandaminion appears, handing off a bottle that is rapidly counting down to zero. Having a bit more situational awareness than his groggy sidekick, Danger Mouse seizes the combustible dairy product and chases Pandaminion through HQ.

That's the face of impending defeat, right there.
 Pandaminion believes he's gotten away in his milk float (during a getaway that reaches blistering speeds of up to two miles per hour), but DM appears, handing off the bottle with a smug "No milk today, thank you." Operation Milk Go Boom is, in a way of speaking, a success. Milk does indeed go boom, and Penfold regrets asking for some for his cereal.



Colonel K's hologram joins Squawkencluck and the boys for breakfast, attempting to have a cup of tea and really just making a mess. Squawks is baffled, the security alarm wand that.. wait. yes. That is exactly what DM is using to unclog the blender. The professor is incensed. She complains that she spends all this time making the greatest gadgets and devices that the world has ever seen, while DM just seems to constantly destroy them. And yes, she CAN name three times that it's happened, Mouse.

This is also the face of impending doom.

Luckily, she has something new that will be "Danger Mouse Proof". A new HQ security system that she calls HEAD. The Headquarters Electronic Assault Deflector will prevent any unwanted intruders from gaining entry to the pillarbox AND it comes with a nifty Max Headroom theme pack! She just has to activate it on her tablet...


...which DM is using as a plate. Sensing that they should quickly vacate the premises before Squawkencluck can annihilate them, Danger Mouse ignores Penfold's queries about finding out how they're supposed to use the security system in favor of grabbing breakfast down at Big Mike's pie stand. The Colonel's hologram likewise checks out. With a grunt of annoyance, Squawks realizes that she's alone. Fine then. She's activating HEAD without them.

Sorry Penfold, but a man's... er mouse's trousers are his castle.
Outside, Penfold is insistent that he will NOT go anywhere in his bean-covered Giraffe Warriors onsie, and since DM refuses to loan his trousers out, the duo decide to go back inside and grab him a change of clothes. HEAD immediately locks down HQ in response, and demands an "extremely complex access code".

Pictured: yet more faces of impending doom.

Danger Mouse has several tries at brute-forcing the code, but... yeah he broke it. Better go in and tell Squawkencluck.. Oh. Yeah.


In response to the enemy Danger Mouse detected outside, HEAD sends the Mark IV after the boys. Squawks' brief respite of calm is interrupted by a distress call from DM as he bullfights with the car. Squawkencluck is furious, telling DM he's a TERRIBLE secret agent. DM retorts that some people might think she's a terrible gadget-maker... thingie or whatever it is that she does.


Oh yeah. NOW she's upset. The boys go back to dodging the Mark IV as she hangs up on them.

As Squawks investigates the maladjusted bit of software causing the trouble, the Colonel's hologram appears, asking what's going on. Unfortunately, he startles Squawks into dropping a screwdriver into what is apparently a very vital bit of logic center in HEAD's electronic brain. HEAD is now engaging self-protection protocols and she does NOT like them being there. The professor and the hologram are quickly seized, along with the real Colonel K (what the heck IS going on with him and that hologram?) who apparently just wandered in.

Malicious Max Headroom mode: Engaged.

Yeah, this doesn't look good.



Outside, the boys charge the front door, only to be beset by little men off the crosswalk signs that HEAD somehow zaps into existence. After stuffing some through a nearby letter slot, DM has an idea on how they can get back inside HQ.


Sending themselves through the parcel delivery slot gets them back inside, but it also gets them immediately captured. Even though HEAD objects to DM's dubbing her "Big HEAD", she then uses the name herself as she assumes full override and takes over security of the entire nation. Luckily, it appears that SpamChops is not affected.

DM and Squawks immediately begin their "Penfold, tell that scientist/that mouse" routine, prompting him to give a heartwarming speech about working together and combining their strengths to serve the common good. Moved (if a bit annoyed at how Penfold's milking it), the duo agree to work together and Squawks says she'll take down the "Danger Mouse is Stupid" website. This is all well and good, but then Squawkencluck reveals that the flat above HQ is apparently called the Danger Flat.

...

Yeah, okay why not. Danger ALL THE THINGS! Sure. Add THAT one retroactively to past synopses too, I guess. (UGH. WHY?)

Squawks has a wall escape gadget hidden in her hair, which DM manages to use his impressive powers of... "getting one foot loose in a manner professional contortionists are scratching their heads over" to grab. Thanks to actually waiting to hear how the device works, they're freed. The group takes off for the flat, determined to pull HEAD's plug before it an go world-wide. HEAD is determined to stop them though, and seizes control of all gadgets in HQ.

And she went for a TRON theme? That MANIAC!

Up top, DM is horrified to discover that HEAD has redecorated the flat in their absence. The trio quickly decide that Danger Mouse and Penfold will distract HEAD while Squawkencluck removes the chip.


A quick dance number seems to be working at first, but it's too late! HEAD has summoned a gadget-melded body and is about to destroy them. The narrator isn't that interested, since he's got an audition to get to. Squawks sics DM on the monstrosity, urging him to "Misuse those gadgets like never before!"


HEAD never even stood a chance against DM's patented "press all the buttons until something explodes" technique. HEAD's body is destroyed! The heroes live to fight another day! Penfold's teddy bear is safe! HEAD's monitor crashes to the floor and...!

Y'know, CBBC, the effect is somewhat ruined by the giant banner ad.
Also, I WOULD check out the game, but the whole page is region-locked. Thanks.

And oh... so THAT'S what the "Danger Mouse is Stupid" webpage looks like!


Squawks destroys the screen before we can get a really good look. But peace has returned to HQ, and everyone's enjoying a nice breakfast together even though the narrator didn't get the part he auditioned for. Squawks' tablet detects the presence of HEAD, but DM grabs it to destroy the ominously floating toaster that's heading for him. We leave the heroes as breakfast dissolves into a fresh batch of indignant pandemonium.

Episode Rating: 4/5
We did just have a recent "rebelling machines" episode in Planet of the Toilets, but the threat being localized in HQ, necessitating the quarreling DM and Squawkencluck to try to get along is a new twist. Danger Mouse's casual indifference to pretty much any threat (including an angry chicken) threatens to be a bit annoying at times, but having it used here as a part of the plot as a strength to be exploited is hilarious. I especially like that he doesn't learn a darn THING about not breaking things, specifically BECAUSE he just learned what a strength his aptitude for destruction is.

Danger Rating: 2
Danger Flat has officially surpassed Danger Car as the dumbest, most pointlessly named "Danger Thing" in the show so far for me. Here's today's Danger Count.

Danger Car (Mark IV)
Danger Flat (really?)

Callback Moment


We've already covered a lot of mechanical revolution and rebellious devices, including the old Mark III, in the callbacks for Planet of the Toilets. HEAD is definitely reminiscent of Mega Brain from Mechanized Mayhem and to put another episode with a "killer car" motif on it, we saw Greenback chase the boys with their own car in Remote Controlled Chaos. DM bullfighting also feels like a callback, probably to a gag used more than once, but I can't think of what episodes it would be from at the moment.

Note to self: seatbelts.

The narrator attempting to secure a different gig (unsuccessfully and bitterly) is yet another gag that has carried over from the OS, and it appeared in several episodes.


Peril via milk delivery is nothing new for DM and Penfold. In the episode Beware of Mexicans Delivering Milk, the evil El Loco drugs Danger Mouse via the stuff, leaving Penfold to (gulp) save the day! Or try, at least.

Come to think of it, button-mashing saved the day in that one, as well!

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